Introduction
If you are intending to add new features to qt-todo, then it may be necessary to modify snap/snapcraft.yaml. This is because of the Snap sandboxing. This is because of the Snap sandboxing. You will need to declare slots for every time you wish to access a restricted system feature. Connecting in Qt 5. There are several ways to connect a signal in Qt 5. Qt 5 continues to support the old string-based syntax for connecting signals and slots defined in a QObject or any class that inherits from QObject (including QWidget). Python GUI Development with Qt - QtDesigner's Signal-Slot Editor, Tab Order Management - Video 12 - Duration: 13:39. PythonBo 27,727 views.
Remarks
Official documentation on this topic can be found here.
A Small Example
Signals and slots are used for communication between objects. The signals and slots mechanism is a central feature of Qt and probably the part that differs most from the features provided by other frameworks.
The minimal example requires a class with one signal, one slot and one connection:
counter.h
The main
sets a new value. We can check how the slot is called, printing the value.
Finally, our project file:
Connecting overloaded signals/slots
While being better in many regards, the new connection syntax in Qt5 has one big weakness: Connecting overloaded signals and slots. In order to let the compiler resolve the overloads we need to use static_cast
s to member function pointers, or (starting in Qt 5.7) qOverload
and friends:
Multi window signal slot connection
A simple multiwindow example using signals and slots.
There is a MainWindow class that controls the Main Window view. A second window controlled by Website class.
The two classes are connected so that when you click a button on the Website window something happens in the MainWindow (a text label is changed).
I made a simple example that is also on GitHub:
mainwindow.h
mainwindow.cpp
Qt Signal Slot Call Order
website.h
website.cpp
Project composition:
Consider the Uis to be composed:
- Main Window: a label called 'text' and a button called 'openButton'
- Website Window: a button called 'changeButton'
So the keypoints are the connections between signals and slots and the management of windows pointers or references.
The new Qt5 connection syntax
The conventional connect
syntax that uses SIGNAL
and SLOT
macros works entirely at runtime, which has two drawbacks: it has some runtime overhead (resulting also in binary size overhead), and there's no compile-time correctness checking. The new syntax addresses both issues. Before checking the syntax in an example, we'd better know what happens in particular.
Let's say we are building a house and we want to connect the cables. This is exactly what connect function does. Signals and slots are the ones needing this connection. The point is if you do one connection, you need to be careful about the further overlaping connections. Whenever you connect a signal to a slot, you are trying to tell the compiler that whenever the signal was emitted, simply invoke the slot function. This is what exactly happens.
Here's a sample main.cpp:
Hint: the old syntax (SIGNAL
/SLOT
macros) requires that the Qt metacompiler (MOC) is run for any class that has either slots or signals. From the coding standpoint that means that such classes need to have the Q_OBJECT
macro (which indicates the necessity to run MOC on this class).
The new syntax, on the other hand, still requires MOC for signals to work, but not for slots. If a class only has slots and no signals, it need not have the Q_OBJECT
macro and hence may not invoke the MOC, which not only reduces the final binary size but also reduces compilation time (no MOC call and no subsequent compiler call for the generated *_moc.cpp
file).
Qt Slot Connection Order
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- 2Signals
- 3Basic Usage
- 4Example
Overview
Using QPushButton developers can create and handle buttons. This class is easy to use and customize so it is among the most useful classes in Qt. In general the button displays text but an icon can also be displayed.
QPushButton inherits QAbstractButton which in turn inherits QWidget.
Signals
Inherited from QAbstractButton
- void clicked(bool checked = false)
- void pressed()
- void released()
- void toggled(bool checked)
Inherited from QWidget
- void customContextMenuRequested(const QPoint &pos)
Inherited from QObject
- void destroyed(QObject *obj = nullptr)
Basic Usage
Text
The text of QPushButton can be set upon creation or using setText(). To get the current text of the button use text().
Icon
The icon of QPushButton can also be set upon creation. After creation the icon can be changed using setIcon() To get the current icon of the button use icon()
Qt Slot Orders
Set Position and Size
Qt Signal Slot Execution Order
Qt Slot Ordering
To set the position and the size of the button use setGeometry(). If you want just to modify the size of the button use resize()
Handle Button
QPushButton emits signals if an event occurs. To handle the button connect its appropriate signal to a slot:
connect(m_button, &QPushButton::released, this, &MainWindow::handleButton);
Example
The following simple code snippet shows how to create and use QPushButton. It has been tested on Qt Symbian Simulator.
An instance of QPushButton is created. Signal released() is connected to slot handleButton() which changes the text and the size of the button.
To build and run the example:
- Create an empty folder
- Create a file for each of the below code snippets and add the example code to them (the name of the file should match the name above the snippet).
- All 4 files must be in the same folder.
- Using command line, navigate into the folder with the 4 files.
- run qmake on the project file:
qmake PushButtonExample.pro
- If successful it will not print any output.
- This should create a file with the name Makefile in the folder.
- Build the application:
make
- The application should compile without any issues.
- Run the application:
./PushButtonExample
The above steps are for linux but can easily be followed on other systems by replacing make with the correct make call for the system.